Marcel Lancelle - Publications
2011
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Visual Computing in Virtual Environments. Marcel Lancelle, Sven Havemann, Dieter W. Fellner. PhD thesis, Graz University of Technology. Download low resolution PDF (6.3 MB) Download higher resolution PDF from CGV (50 MB) Abstract
This thesis covers research on new and alternative ways of interaction
with computers. Virtual Reality and multi touch setups
are discussed with a focus on three dimensional rendering
and photographic applications in the field of Computer Graphics.
Virtual Reality (VR) and Virtual Environments (VE) were once thought
to be the future interface to computers. However, a lot of problems
prevent an everyday use. This work shows solutions to some of the
problems and discusses remaining issues. BibTeX
@phdthesis{2011_Lancelle_VisualComputingInVirtualEnvironments,
author = {Lancelle, Marcel and Fellner, Dieter W.},
title = {Visual Computing in Virtual Environments},
year = 2011,
school = {Graz University of Technology},
note = {PhD thesis}
}
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Smooth Transitions for Large Scale Changes in Multi-Resolution Images. Marcel Lancelle, Dieter W. Fellner. In 16th International Workshop on Vision, Modeling, and Visualization (VMV 2011). View at Eurographics Digital Library, download PDF from there (2.5 MB) Abstract
Today’s super zoom cameras offer a large optical zoom range of over 30x. It is easy to take a wide angle photograph of the scene together with a few zoomed in high resolution crops. Only little work has been done to appropriately display the high resolution photo as an inset. Usually, to hide the resolution transition, alpha blending is used. Visible transition boundaries or ghosting artifacts may result. In this paper we introduce a different, novel approach to overcome these problems. Across the transition, we gradually attenuate the maximum image frequency. We achieve this with a Gaussian blur with an exponentially increasing standard deviation. BibTeX
@inproceedings{2011_Lancelle_SmoothTransitionsInMultiResolutionImages,
author = {Lancelle, Marcel and Fellner, Dieter W.},
title = {Smooth Transitions for Large Scale Changes in Multi-Resolution Images},
year = 2011,
booktitle = {16$^{th}$ International Workshop on Vision, Modeling, and Visualization (VMV)},
note = {Paper}
}
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Soft Edge and Soft Corner Blending. Marcel Lancelle, Dieter W. Fellner. In Workshop "Virtuelle & Erweiterte Realität" (VR/AR 2011). Download PDF (4.3 MB) Abstract
We address artifacts at corners in soft edge blend masks for tiled projector arrays. We compare existing and novel modifications of the commonly used weighting function and analyze the first order discontinuities of the resulting blend masks. In practice, e.g. when the projector lamps are not equally bright or with rear projection screens, these discontinuities may lead to visible artifacts. By using first order continuous weighting functions, we achieve significantly smoother results compared to commonly used blend masks. BibTeX ![]()
@inproceedings{2011_Lancelle_SoftCornerBlending,
author = {Lancelle, Marcel and Fellner, Dieter W.},
title = {Soft Edge and Soft Corner Blending},
year = 2011,
booktitle = {Workshop "Virtuelle \& Erweiterte Realität" (VR/AR)},
note = {Paper}
}
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Next-Generation 3D Visualization for Visual Surveillance. Peter Roth, Volker Settgast, Peter Widhalm, Marcel Lancelle, Josef Birchbauer, Norbert Brändle, Sven Havemann, Horst Bischof. 8th IEEE International Conference on Advanced Video and Signal-Based Surveillance (AVSS 2011). View at IEEE Digital Library Abstract
Existing visual surveillance systems typically require that human operators observe video streams from different cameras, which becomes infeasible if the number of observed cameras is ever increasing. In this paper, we present a new surveillance system that combines automatic video analysis (i.e., single person tracking and crowd analysis) and interactive visualization. Our novel visualization takes advantage of a high resolution display and given 3D information to focus the operator’s attention to interesting/critical areas of the observed area. This is realized by embedding the results of automatic scene analysis techniques into the visualization. By providing different visualization modes, the user can easily switch between the different modes and can select the mode which provides most information. The system is demonstrated for a real setup on a university campus. BibTeX ![]()
@inproceedings{2011_Roth_AUTOVISTA,
author = {Roth, Peter M. and Settgast, Volker and Widhalm, Peter and Lancelle, Marcel and Birchbauer, Josef and Br\"{a}ndle, Norbert and Havemann, Sven and Bischof, Horst},
title = {Next-Generation 3{D} Visualization for Visual Surveillance},
year = 2011,
booktitle = {$8^{th}$ IEEE International Conference on Advanced Video and Signal-Based Surveillance (AVSS)},
note = {Poster}
}
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2010
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Cortical Correlate of Spatial Presence in 2-D and 3-D Interactive Virtual Reality: An EEG Study. Silvia Kober, Marcel Lancelle, Dieter W. Fellner and Christa Neuper. RAVE-10, Barcelona, Spain. Talk. BibTeX ![]()
@inproceedings{2010_Kober_Navigation,
author = {Kober, Silvia and Lancelle, Marcel and Fellner, Dieter W. and Neuper, Christa},
title = {Cortical correlate of spatial presence in 2-{D} and 3-{D} interactive virtual reality: An {EEG} study},
year = 2010,
booktitle = {RAVE-10, Barcelona, Spain},
note = {Talk}
}
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2009
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Spatially Coherent Visualization of Image Detection Results using Video Textures. Volker Settgast, Marcel Lancelle, Sven Havemann and Dieter W. Fellner. In 33rd Workshop of the Austrian Association for Pattern Recognition (AAPR/ÖAGM 2009). Download PDF (8.0 MB) Abstract
Camera-based object detection and tracking are image processing tasks that typically do not take 3D information into account. Spatial relations, however, are sometimes crucial to judge the correctness or importance of detection and tracking results. Especially in applications with a large number of image processing tasks running in parallel, traditional methods of presenting detection results do not scale. In such cases it can be very useful to transform the detection results back into their common 3D space. We present a computer graphics system that is capable of showing a large number of detection results in real-time, using different levels of abstraction, on various hardware configurations. As example application we demonstrate our system with a surveillance task involving eight cameras. BibTeX ![]()
@inproceedings{2009_Lancelle_SpatiallyCoherentVisualization,
author = {Settgast, Volker and Lancelle, Marcel and Havemann, Sven and Fellner, Dieter W.},
title = {Spatially Coherent Visualization of Image Detection Results using Video Textures.},
year = 2009,
booktitle = {$33^{rd}$ Workshop of the Austrian Association for Pattern Recognition (AAPR/OAGM)}
}
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2008
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Definitely Affordable Virtual Enviroment. Marcel Lancelle, Volker Settgast and Dieter W. Fellner. In IEEE Virtual Reality Conference (2008). Download FLV (5.5 MB) Download description as PDF (0.4 MB) Introduction
The DAVE is an immersive projection environment, a foursided CAVE. DAVE stands for ’definitely affordable virtual environment’. ’Affordable’ means that by mostly using standard hardware components we can greatly reduce costs compared to other commercial systems. We show the hardware setup and some applications in the accompaning video. In 2005 we buildt a new version of our DAVE at the University of Technology in Graz, Austria. Room restrictions motivated a new compact design to optimally use the available space. The back projection material with a custom shape is streched to the wooden frame to provide a flat surface without ripples. BibTeX |
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Intuitive Navigation in Virtual Environments. Marc Steiner, Philipp Reiter, Christian Ofenböck, Volker Settgast, Torsten Ullrich, Marcel Lancelle and Dieter W. Fellner. In 14th Eurographics Symposium on Virtual Environments, Eindhoven, Netherlands (EGVE 2008). Poster. View at EG digital libraty, download PDF from there (0.5 MB) Abstract
We present several novel ways of interaction and navigation in virtual worlds. Using the optical tracking system of our four-sided Definitely Affordable Virtual Environment (DAVE), we designed and implemented navigation and movement controls using the user’s gestures and postures. Our techniques are more natural and intuitive than a standard 3D joystick-based approach, which compromises the immersion’s impact. BibTeX ![]()
@inproceedings{2008_Steiner_IntuitiveNavigation,
author = {Steiner, Marc and Reiter, Philipp and Ofenb\"{o}ck, Christian and Settgast, Volker and Ullrich, Torsten and Lancelle, Marcel and Fellner, Dieter W.},
title = {Intuitive Navigation in Virtual Environments},
year = 2008,
booktitle = {$14^{th}$ Eurographics Symposium on Virtual Environments, Eindhoven, Netherlands},
note = {Poster}
}
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2007
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3D-Powerpoint - Towards a design tool for digital exhibitions of cultural artifacts. Sven Havemann, Volker Settgast, Marcel Lancelle and Dieter W. Fellner. In proceedings of International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2007). View at EG digital libraty, download PDF from there (0.5 MB) Abstract
We describe first steps towards a suite of tools for CH professionals to set up and run digital exhibitions of
cultural 3D artifacts in museums. Both the authoring and the presentation views shall finally be as easy to use as,
e.g., Microsoft Powerpoint. But instead of separated slides our tool uses pre-defined 3D scenes, called "layouts",
containing geometric objects acting as placeholders, called "drop targets". They can be replaced quite easily, in
a drag-and-drop fashion, by digitized 3D models, and also by text and images, to customize and adapt a digital
exhibition to the style of the real museum. Furthermore, the tool set contains easy-to-use tools for the rapid 3D
modeling of simple geometry and for the alignment of given models to a common coordinate system. BibTeX ![]()
@inproceedings{2007_Havemann_3DPowerpoint,
author = {Havemann, Sven and Settgast, Volker and Lancelle, Marcel and Fellner, Dieter W.},
title = {3{D}-Powerpoint - Towards a design tool for digital exhibitions of cultural artifacts},
year = 2007,
booktitle = {VAST},
}
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2006
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Minimally invasive projector calibration for 3D applications. Marcel Lancelle, Lars Offen, Torsten Ullrich and Dieter W. Fellner. In Dritter Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR (VRAR 2006). Download PDF (0.9 MB) Abstract
Addressing the typically time consuming adjustment of projector equipment in VR installations we propose an easy to implement projector calibration method that effectively corrects images projected onto planar surfaces and which does not require any additional hardware. For hardware accelerated 3D applications only the projection matrix has to be modified slightly thus there is no performance impact and existing applications can be adopted easily. BibTeX ![]()
@inproceedings{2006_Lancelle_ProjectorCalibration,
author = {Lancelle, Marcel and Offen, Lars and Ullrich, Torsten and Fellner, Dieter W.},
title = {Minimally Invasive Projector Calibration for 3{D} Applications},
year = 2006,
booktitle = {Dritter Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR},
}
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2005
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Mining Data 3D Visualization and Virtual Reality: Enhancing the Interface of LeapFrog3D. Raphael Grasset, Marcel Lancelle and Mark Billinghurst. Technical report, HITLabNZ 2005. Download PDF (0.9 MB) Introduction
Leapfrog 3D is 3D visualization software for geological modeling focusing on the mining domain. The tool allows users to filter, analyze
and visualize different types of underground measurements (drill hole, seismic data, etc.). The software provides a much faster way of
generating possible raw grade morphological models compared to the long explicit modeling sessions needed with current classical tools.
By using implicit modeling and a proprietary interpolating algorithm (fastRBFTM), geologists can simply introduce an
interpreted morpholocical model, and the software will converge rapidly to a new meshing solution (Figure 1). BibTeX ![]()
@techreport{2005_Grasset_EnhancingTheInterfaceOfLeapFrog3D,
author = "Grasset, Raphael and Lancelle, Marcel and Billinghurst, Mark",
title = "{M}ining {D}ata 3{D} {V}isualization and {V}irtual {R}eality: {E}nhancing the {I}nterface of {L}eap{F}rog3{D}",
year = "2005",
institution = {HITLabNZ},
note = {Technical report}
}
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2004
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Large public interactive displays - Overview. Marcel Lancelle and Mark Billinghurst. HITLabNZ, 2004. Technical report. Download PDF (0.2 MB) Abstract
Many different projects exist that are more or less related to large public interactive displays. Most of them exist for research purposes. The following text describes different issues, ideas and existing solutions. BibTeX |
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Current issues on 3D city models. Marcel Lancelle, Dieter W. Fellner. In Image and Vision Computing New Zealand (2004). Poster. Download PDF (2.5 MB) Abstract
This research covers issues of automatic generation and visualization of a 3D city
model using existing digital data. Air photos, LIDAR point clouds and soil usage and
cadastral maps are used as data sources for the automated data fusion in a sample
implementation. Combining existing techniques and new ideas, the developed framework
enables automatic information enrichment and generation of plausible details. BibTeX ![]()
@inproceedings{2004_Lancelle_CurrentIssuesOn3DCityModels,
author = {Lancelle, Marcel and Fellner, Dieter W.},
title = {Current issues on 3{D} city models},
year = 2004,
booktitle = {Image and Vision Computing New Zealand},
note = {Poster}
}
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Automatische Generierung und Visualisierung von 3D-Stadtmodellen. (in German) Marcel Lancelle, Dieter W. Fellner. Master’s thesis, Technische Universität Braunschweig, 2004. Download PDF (4.3 MB) Abstract
Das Thema der 3D-Stadtmodelle ist sehr vielfältig und interdisziplinär. Dieses
Kapitel gibt einen Überblick über den behandelten Stoff und die Ziele dieser
Diplomarbeit. BibTeX |
2003
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Silhouettenbasiertes 3D-Scannen. (in German) Marcel Lancelle, Sven Havemann. Bachelor’s thesis, Technische Universität Braunschweig, 2003. Download PDF (0.4 MB) Einleitung
Die Erstellung von 3D Modellen ist ein wichtiger
Schritt in der Computergraphik. Mit heutigen
Modellierungswerkzeugen ist dies für manche
Objekte einfach zu erfüllen, doch gibt es auch viele
Objekte, bei denen eine Modellierung sehr aufwendig wäre. 3D-Scanner helfen hier weiter, sofern
das Objekt schon existiert und verfügbar ist. Bei jedem der vielen Verfahren des 3D Scannens gibt es
Einschränkungen bezüglich der Größe, Form, Konsistenz oder anderen
Materialeigenschaften des Objektes. Doch das 3D-Scannen wird häufig einfach aus
finanziellen Gründen nicht eingesetzt. BibTeX ![]()
@misc{2003_Lancelle_3DScanner,
author = {Lancelle, Marcel and Havemann, Sven},
title = {{S}ilhouettenbasiertes 3{D}-{S}cannen},
year = 2003,
school = {Technische Universit\"{a}t Braunschweig},
note = {Bachelor's thesis}
}
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©2003-2011 Marcel Lancelle
























